I did keep up with running the RP group, not something that I'd recommend while being as depressed as I was. Between putting yourself in the spotlight and the antics of players the nights don't end well, but it did mean that I was socializing which helped even if only a little. As far as the campaign goes the Pirate themed campaign I mentioned a wile ago ended with a TPK, and we have now turned our attention to the Land of Cheliax, a nation ruled by Despots and Devil binders. Running a campaign in an area where people disappear for relatively minor transgressions, with a party that ignores the law and goes out of the way to frustrate the authorities is a challenge. I'm not sure they appreciate just how much attention they have on themselves at the moment, but it should be entertaining over the next couple of sessions.
here. I had the most fun I've had rolling the bones in a long time, Jamie as always was an awesome opponent, but the game just seemed to click with me and there is just something about rolling d20's. I'm running Pan Oceania: Military Orders and my 200pt force consists of Gabriele de Fersen and four Magister Knights, 2 with AP CCW, 1 with light shotgun and, 1 armed with a missile launcher (20" scatter FTW). After popping a SAS trooper with a panzerfaust on the first turn and conjuring images of Iron Man's mini rocket from the first movie I was sold. Of course the fact that the final turn of the game came down to our Lieutenant's both ready to fall over at the hint of a strong breeze helped as well. I'll have my revenge on Wallace next time.
|Next Time Wallace, Next Time.|